Two original games in a single box to train and consolidate the notions of geometry in lower secondary school and make children the protagonists of the learning process, in a new, engaging and exciting way.
The kit is composed of 2 booklets:
Kualè
The game consists of being the first to discover the card chosen by the opposing team by asking the players questions that can only be answered with YES or NO. The cards represent geometric figures. The figures can be concave or convex, regular or irregular, they can have parallel sides, they can have congruent angles, they can be polygons or non-polygonsIn addition to instructions for creating the pop-up Magic Book, the booklet contains an introduction to the characteristics of the proposed activities, 10 helpful tips for the adult, and 60 figures for the child to cut out, fold, and glue.
MATabù
The aim of the game is to allow your team to guess as many words as possible, drawn from the deck of cards in a set time, without saying the forbidden words. The words to guess are mathematical concepts chosen from Euclidean geometry, in particular angles, triangles and quadrilaterals.